Showing posts with label Visual Communication. Show all posts
Showing posts with label Visual Communication. Show all posts

Tuesday, 7 June 2016

White Outlines?

Finally getting around to cleaning up my background, and thinking of adding white outlines to my trees and other things. I am really in love with this style and I think that it will add some kind of whimsical look towards my animation - due to the concept itself and even the original story looking very fantasy based.

Adding white/yellow outlines to the trees will help give my animation an asian look, which is something the original story is based on (french/korean setting).


[Artwork done by my classmate, Hyemi Park]



If I do end up going for this look, I will probably make it a lot more intense as this is just a test picture that I will show to teachers and classmates for feedback.

Fly High Riverford!!

This is something that I decided to do with some of the teachers help. I am going to do a camera pan upwards to allow for the wing stretch look much more dramatic and give a lot more impact to the viewers.

This means I will have to play around with some more sky views and study what clouds look like from underneath, because even though I am panning upwards, it will be an under angle shot.

I think that this is a lot more impactful than the slight camera zoom out I was planning on doing originally.

Wednesday, 18 May 2016

Progress Gifs

1.


2.

The progress difference between the two are quite simple but effective in making the animation time a bit longer. In the first gif it I had made the snake open it's third eye by the end of the transformation, and the only difference into turning into a dragon is that it gains colour and wings/ I wanted to make a physical transformation a bit more obvious by separating the colour and wings from the third eye. Therefore in the second gif the snake transforms by gaining colour, wings, horns and finally opening the third eye.

I am not quite finished with all the key frames as I want the pause before opening the third eye a bit more obvious, maybe by tilting it's head a bit more?

For the colouring style I am not sure if I want to keep it so sketchy and out of the outlines. I think that it is a nice effect but I am not sure how well it will translate into a finished picture. Colouring style is something I will have to experiment in the future.

I had asked the teacher for advice around this point and he mentioned that I should make the snake a bit more fluid and dynamic. I agree with him and will be making the adjustments after I cement the animation into something that I like. I would also like the make the animation a bit longer as at the moment it is exactly 4 seconds and I do not want this to be the bare minimum time required.

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For Scarlet's animation I would like the add a part in the beginning of the animation where she is actually drawing the picture and throwing the picture into the air. Adding some flying leaves in the air to show the presence of wind is something I also have to add. 

Overall I have a lot of work to do but I think that I will get it done in time.

Background Sketch


This is what I ended up with when I refined my sketch. I had used references based on some illustrations of forests and trees in the background of the picture so that it does not feel too crowded. I got rid of some of foreground trees that seem to take up a lot of space. With this new background I like the freedom of it. The left side of the picture is more heavily saturated with trees whereas there is a clear space to the right, but it balances out due to the large tree in the foreground.

For the colour scheme I wanted to keep the green and yellows of my previous sketch, but also added in the darker colours and orange from my other concepts to make it feel more like a complete background. The colours I used in the other concept were quite boring and did not feel like it was a specific time of day, where this picture makes it clear that it is near sunset due to the orange/pink sky and the bright yellow of the trees in the background. I wanted to make the colour scheme kind of an autumn one, but not too orange, I want to contrast the colours with the green leaves in the foreground.

I am thinking of adding a little bit of purple to the bushes and tree leaves in the foreground as to make it a bit more interesting to look at, as well as allowing the eyes to adjust better to the bright nature of the colours. I am also planning to make the snake a purple colour (subject to change) so I thought that this might unify the character and the background better.

The original canvas size I used is not correct. I mistakenly used A4 size instead of 1080/1920 and I realised my mistake once I imported the background into Adobe Animate. I have since corrected the size here:




Background Concepts


This was one of the concepts I had for a background. I knew I wanted a forest setting and I settled on trees and bushes in the foreground, while a large amount of trees in the background. The composition of this picture seems very sinister as the trees on the right are almost looming over the characters (if they were placed there). Also the trees are far too curvy and seems a bit off. I feel as though there are far too many trees in the background that it feels too confining. I want a bit more freedom in a sense that the story is going in a positive way, and the large almost negative way the trees compact together does not give me that feeling.

Another thing about the trees in the background is that they are too straight and uniform. To make it feel like the forest is more whimsical and storybook-like I want to curve the trees into different directions.

However, some things that I like about this picture is the colours of the leaves and the ground are quite nice and gives the background a very friendly feeling. I have actually tried some different colour schemes as a base in the picture and the bright yellow and green colour scheme is very important to help the forest not feel intimidating;


Darker Colours:
The darker green and blues doesn't look too bad although doesn't correctly convey the colours I want. I used a gradient map to create both of these and I am enjoying the vast difference in tone and emotion in all three pieces. I don't believe that any of these colour schemes are useless and I will be incorporating them into my final piece.




Monday, 21 March 2016

Empress Concepts

Some concept designs for an Empress.

I gave her some Kitsune origins in her design as well as some traditional Empress kimonos.